![]() Wooden Handrails on banked turns go through peopleĮntrance gate path tiles revert to default when park is reloadedĪfter selecting path type and placing cursor over one of the directions, terrain goes invisible Text cursor/highlight can scroll beyond window. Scenario: Anything about the scenario editor, or arising due to playing on a scenario.UI: blueprints, saves, menus, options - how you interact with the game.Management: Staff, guests, finances, shops - anything about running the park.Building: Scenery, paths, terrain - anything about making the park (apart from the rides).Audio: relates only to audio and sounds.Visual: relates only to rendering, not gameplay.Small Scope: Remember, this game is still in Alpha! Don't worry about finetuning balance/optimisation right now.(The lastest version is in the title) Also, bugs from older blueprints, saves! or scenarios aren't included here. Historical: Make sure your game is the latest version.Mods: The game is in Alpha! Mods may cause errors, especially if outdated, and won't be included here.External: Bugs outside the game, such as specific Linux build incompatibility, or framerate due to limited hardware.Link to a reply from the developers reguarding the request optionalīugs and Feature Requests that don't get on the list:.To submit a bug or feature request, please make a comment on this post with the following: I'll be watching the progress as the game goes forward.Welcome to the Bug and Feature Request thread! This collection of bugs and feature requests aims to help both the Parkitect Dev team and the Parkitect community. The game has a ton of promise, and I'm glad I bought it. There's a lack of stuff to build, but once again they're early in development. This is something that will probably be fixed with time.īuilding elevated paths is an unmitigated mess at this point, but it's something they can figure out. I do like that there are buttons that will tell you how the velocity is while you're building, but it only shows you velocity when the train reaches where you're building. ![]() One thing I do like about the coaster builder is there is always train going around the track as you build, though I wish it was more frequent as when the train finishes up to where you are, it restarts the entire circuit. I can't for the life of me figure out how to place a break section since it's always grayed out. You can only build pieces going forward on the track, you can't build pieces the other way it's all going forward. Sometimes the station button greys out so you can't build station pieces, even when adding onto a station. Sometimes it randomly connects and sometimes it doesn't recognize there's track in front of it. The big problem with the coaster builder is when you finish you're track, for some reason connecting the two ends is finicky and I cannot figure out how to connect the circuit. I'm just used to clicking a function in RCT and it automatically building the piece, so hopefully they can streamline it a little bit. ![]() When you go to build a track piece, you have to select it and tune it (add pitch, roll, lift hill, brakes) than you have to click a build button. You can do a lot of stuff to make cool/realistic coasters. When in coaster builder, it has an interface similar to the RCT games. I've played a couple hours of it, there are a lot of things I really like about this game and the future looks bright, but it's kind of hard to build stuff right now. Like I said above, there is only one mode right now, sandbox, and it has all the business stuff in it so you can run out of money. ![]() I saw this today and bought it in a heartbeat, and I'm very glad I did because this game has a grand vision for its future. I put 4,000 hours into RCT 1 and 2, which was probably my introduction into hardcore gaming. There is only a sandbox mode right now, but you have to still manage your funds, so no unlimited mode right now.
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